brickqert.blogg.se

Russian overkill zandronum
Russian overkill zandronum













russian overkill zandronum

I am using some new monsters not ins scoredoom from Doom Krakken's mod as well. So you need a more modern version of these source ports to handle this. some monsters in Doom Krakken's mod are conflicting, and zdoom/gzdoom is renaming them. When you load the wads up in zdoom/gzdoom you will see some red messages, nothing serious, and a bunch of orange messages. Scordoom has around 308 monsters which are not all used by default, due to various reasons (like not being doom-like etc.), and you can edit ZDMRv5.pk3 (see Replacer.txt decorate files) distributions to add basically all of them by looking up the monster classes (and relative weights) from this file: sdcustomCombined.ini Note that in Score Doom, by default there was 60% chance of a vanilla doom monster being replaced, except 100% for Baron of Hells, Cyberdemons and Spider Masterminds, which gets reflected in the ZDMRv5.pk3 file. The distribution is close to how it is in scoredoom by default, see sdcustomBonusPack.ini. I took Doom Krakken's and Dutchygamer's Monster Randomizer mod to base it off of, and all credit to them for the ZDMRv5.pk3 file, which you can edit to change settings. Scoredoom Addon Pack + Bonus Pack Monster Randomizer READ ME These files, loaded in this order with zdoom/gzdoom (for Zandronum/skulltag see further down): 'SD-ADDONPACK.WAD SD-BONUSPACK.WAD ZDMRv5.pk3 sdgldefs.pk3 ' can be used to randomly spawn all the default add-on pack and bonus-pack monsters from the scoredoom source port mod with other iwads and pwads, and even other mods (tested Trailblazer weapon mod and Russian Overkill weapon mod).















Russian overkill zandronum