

Combined with your moderate Earth Affinity, this basically makes you average as far as Wind is concerned. You don't yet suffer a penalty to Earth Magic or social interactions with creatures that have Earth Affinity. You gain a minor bonus to all forms of Wind Magic and social interactions with other creatures that have Wind Affinity. Combined with your moderate Fire Affinity, this basically makes you average as far as Water is concerned. You don't yet suffer a penalty to Fire Magic or social interactions with creatures that have Fire Affinity. You gain a minor bonus to all forms of Water Magic and social interactions with other creatures that have Water Affinity. Time's a confusing subject, but you've found it's best to think of it as a wibbly-wobbly ball of timey-wimey. You don't yet suffer a penalty to Spirit Magic or social interactions with creatures that have that affinity. You gain a minor bonus to all forms of Time Magic and social interactions with other creatures that have Time Affinity.

A great man once said, "Speak softly, and carry a big stick." You agree with half of that. You don't yet suffer a penalty to Earth and Metal Magic or social interactions with creatures that have those affinities. You gain a minor bonus to all forms of Thunder Magic and social interactions with other creatures that have Thunder Affinity. You like things that make noise, and they like you. Then again, anybody who sees you talking to the spirits is probably going to find you a little weird anyway. You also suffer a minor penalty to Life Magic and social interactions with creatures that have Life Affinity - which is not the same thing as all living creatures, fortunately. You gain a moderate bonus to all forms of Spirit Magic and uses of spiritual power, as well as social interactions with creatures that have Spirit Affinity. As for the evil that lurks in the hearts of men. You do not yet suffer any penalties involving Darkness or its creatures. You gain a minor bonus to all forms of Shadow Magic and social interactions with creatures that have Shadow Affinity. Now, if you'd stop using protective spells, it might like you better. You like the lightning, and it likes you. Alas, you are still susceptible to being blinded by the light.

You also suffer a minor penalty to Shadow Magic and social interactions with creatures that have Shadow affinity. You gain a moderate bonus to all forms of Light Magic and social interactions with other creatures that have Light Affinity. You're still as adversely affected by the cold as ever, so be sure not to forget your winter weather gear and/or protective spells when you visit Antarctica. You don't yet suffer penalties to Fire Magic or social interactions with creatures that have Fire Affinity. You gain a minor bonus to all forms of Ice/Cold Magic and social interactions with other creatures that have Ice Affinity. And you only had to blow yourself up twice to get here! You also suffer a minor penalty to Water or Ice Magic and social interactions with creatures that have Water or Ice Affinity. You gain a moderate bonus to all forms of Fire Magic and social interactions with other creatures that have Fire Affinity. > Fire Affinity: D+ (E+++ without Heart of Fire). You also suffer a minor penalty to Wind Magic and social interactions with creatures that have Wind Affinity. You gain a moderate bonus to all forms of Earth Magic and social interactions with other creatures that have Earth Affinity. > Earth Affinity: D+++ (D++ without Heart of Fire). While you might be one of the things that go bump in the night, it's mainly because your night vision still sucks. You also suffer a minor penalty to Light Magic and social interactions with creatures that have Light Affinity. You gain a moderate bonus to all forms of Dark Magic and social interactions with other creatures that have Dark Affinity. Affinities: You have acquired a natural inclination for some of the fundamental magical forces, gaining various benefits and detriments as a result.
