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- Iphone xs rise of the tomb raider 1080p#
- Iphone xs rise of the tomb raider drivers#
- Iphone xs rise of the tomb raider Pc#
Graphics wise, Rise of the Tomb Raider is a really beautiful game. Furthermore, some special options that have been included (like the ability to feature different subtitles for different characters) is a nice welcome. Crystal Dynamics and Nixxes have included a respectable amount of graphics options to tweak. What is made crystal clear so far is that Rise of the Tomb Raider is a GPU-bound title.
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This means that owners of GPUs that are equipped with 2GB of VRAM should avoid the game’s Very High textures. By dropping their quality to High, we were able to enjoy the game without any stutters at all. While enabling them, we noticed minor stutters. By lowering the Textures to High, our RAM usage dropped to 2.5GB.Īt this point, we should also note that the game’s Very High textures require GPUs with at least 3GB of VRAM.
Iphone xs rise of the tomb raider Pc#
As a result of that, PC systems with 8GB of RAM may experience various stutters (especially if there are programs running in the background).
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The game uses up to 4.5GB of RAM when Very High textures are enabled. What also surprised us with Rise of the Tomb Raider was its RAM usage. Our simulated dual-core system was able to run the game with 60fps but with noticeable stuttering when Hyper Threading was disabled, and with constant 60fps without stuttering when Hyper Threading was enabled. For this particular test, we lowered our resolution to 800×600 (in order to avoid any possible GPU limitation). Regarding its CPU requirements, Rise of the Tomb Raider does not require a high-end CPU to shine. In order to find out whether an old CPU was able to offer an ideal gaming experience, we simulated a dual-core CPU with and without Hyper Threading. This means that those with weaker GPUs should kiss 60fps gaming goodbye, unless of course they are willing to lower their resolution. On High settings, the game ran with a minimum of 35fps, on Medium settings we got a minimum of 39fps and on the Lowest settings we got a minimum of 47fps. However, we were unable to hit a constant 60fps on the GTX680 at 1080p, even when using the Lowest available options. This basically means that the game runs better with greater visuals on the GTX680 than on Xbox One.
Iphone xs rise of the tomb raider 1080p#
At 1080p with Very High settings, Rise of the Tomb Raider ran with a minimum of 32fps on an NVIDIA GTX680 (in single GPU mode, our NVIDIA GTX690 behaves like an NVIDIA GTX680). Since SLI is seriously messed up, we ran the game in single GPU and unfortunately the results were mixed. Here is hoping that NVIDIA will fix the game’s SLI flickering issues and its disappointing SLI scaling in a future driver. This is a big disappointment, especially since both NVIDIA and Square Enix claimed that the game would support multi-GPUs from the get-go. As soon as we slightly change the camera viewpoint, SLI scaling drops at around 60%. As you can see, on the left we have amazing SLI scaling. A simple change of the camera can result in awful SLI usage. Take for example the following screenshots. Not only that, but there is annoying flickering issues during the snowstorm in the prologue level and the water flooding at the end of the second level. This makes the game unpleasant in pretty much all SLI systems. And while NVIDIA has introduced an SLI profile for Rise of the Tomb Raider, the SLI scaling is all over the place.
Iphone xs rise of the tomb raider drivers#
Rise of the Tomb Raider officially releases tomorrow and since NVIDIA has released its Game-Ready drivers for it, it’s time now to see how the game performs on the PC platform.Īs always, we used an Intel i7 4930K (turbo boosted at 4.0Ghz) with 8GB RAM, NVIDIA’s GTX690, Windows 8.1 64-bit and the latest WHQL version of the GeForce drivers. Originally released for Xbox One, this game found its way to the PC after a few months. Rise of the Tomb Raider is a highly anticipated game that a lot of PC gamers were looking forward to.
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