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Betrayal at krondor distressed in the extreme
Betrayal at krondor distressed in the extreme








The effects of betrayal include shock, loss and grief, morbid pre-occupation, damaged self-esteem, self-doubting, anger. They can be traumatic and cause considerable distress. The most common forms of betrayal are harmful disclosures of confidential information, disloyalty, infidelity, dishonesty. Rating: 6.0 out of 10.Betrayal is the sense of being harmed by the intentional actions or omissions of a trusted person. In the end, that all adds up to a game that's completely disposable. Deponia looks lovely, but it squanders its wonderfully screwball setting on unremarkable puzzles and unlikable characters. Presumably this is an attempt to set up a sequel, but I simply can't see why I would bother. It sets up a few interesting questions, but punts all of them in an abrupt, vague ending. The rest of Deponia's plot is serviceable, but no more, plagued by a simplistic core quest and mustache-twirling villains. To its detriment, Deponia plays all of this completely straight, with nary a hint that its developers recognized how deeply screwed up this story is. Naming a beautiful woman "Goal" has some strange implications in its own right, but the game turns completely creepy when the townsfolk start competing for ownership of her unconscious body, and the men in her life rewrite her memories for their convenience. Nowhere does this become more obvious than in the treatment of Goal, the story's damsel in distress.

#Betrayal at krondor distressed in the extreme full

Surprisingly, on a planet full of trash, the most noxious garbage is humanity. Of course, the folks he's stealing from are pretty wretched themselves, which blunts the pain a bit. It's genuinely unpleasant to help him succeed, most of the time, and his contempt for the people around him puts a nasty edge on the nimble-fingered nabbing of items that's core to the adventure gameplay. In a genre well-known for its stupid, self-centered characters, Rufus nonetheless comes across as especially moronic and selfish, to the point of being repulsive. It feels strange to have such tame puzzles in a game where the main character builds a space capsule out of junk he found in a planet-scale dump.ĭespite this feat, we are supposed to believe that Rufus is an idiot. Of course, the concepts behind some of the puzzle solutions remain as bizarre and frustrating as in any classic adventure game, but one almost never constructs a unique tool from the junk laying around on the planet.

betrayal at krondor distressed in the extreme

If ever there were a setting that would justify the crazy, jury-rigged contraptions adventure games are famous for, this would be it, but Deponia feels strangely short of madcap machines. The art successfully sells the idea of a world that has been built from recycled junk and spare parts, from the jumbled construction of Toni's house to the mismatched chairs in the town hall. The hand-drawn world bristles with lovely details, though perhaps not enough for their appreciation to fill the time as Rufus plods to and fro between puzzles. Despite the damage, all of his efforts have been for naught, and much the same could be said of Deponia itself.įor a world made of trash, Deponia certainly looks gorgeous. Rufus certainly is, and he doesn't seem to care what he has to do to the citizens of Deponia in order to reach the floating land of Elysium. I suppose if you lived in a world made of trash you'd be desperate to escape.

betrayal at krondor distressed in the extreme

WTF So we're just not bothering to resolve any of these dangling plot threads, then? LOW Basically every moment that Rufus opened his mouth.








Betrayal at krondor distressed in the extreme